Trying out ofxMaxim in the video waaaaves oF repo to play some samples and create an oscillator
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README.md

ofxMaxim test project

Test project for playing sounds for the video feedback game.

Hi, Allen!

Setup

Clone this repo into the apps folder in the video waaaves oF directory.

For me this folder now looks like:

  • myApps
  • ofxMaxim_test_project (this repo)
  • video_feedback_game

Project

This project shows how to:

  • Play a sample
  • Create an oscillator
  • Apply a simple filter to a sample

I'm not an audio person! I straight up do not understand how the filter works. I'm hoping it makes more sense to you.

Duplicate this project, make massive edits to it, whatever. The purpose is just to get a working version of ofxMaxim that you can play with.

Integrating with the game

Using this with our feedback game will require a whole audio manager class to manage all the samples and whatever else. That's fine. The goal of this project is not to provide that. It's just a space where you can mess around and suss out of ofxMaxim does what we need.

Other examples / code bases

I'm pulling from a few sources that might be worth taking a look at as you modify this code to test things.

official maxim: https://github.com/micknoise/Maximilian

(As far as I can tell, the official documentation lives as a webpage in this repo. You need to download or clone it and then view the HTML locally.)

falcon4ever branch: https://github.com/falcon4ever/ofxMaxim/tree/ofxMaxim-develop

Filters and other things: https://github.com/edap/examplesOfxMaxim/tree/master